Example 1.1: Map with a Single Layer

MapServer can create an image and dump it to a local directory or send it directly to the requesting web browser, as in this example. You can view it without the need for an html page, just enter this URL: http://<insert hostname or IP address here>/cgi-bin/mapserv.exe? map=/ms4w/apps/tutorial/map/example1-1.map&layer=states&mode=map (Remember to replace "<insert hostname or IP address here >" with your web server's name, e.g. "localhost", or its IP address, e.g. "127.0.0.1").

This URL can be broken into three parts: the first part, http://<insert hostname or IP address here>/cgi-bin/mapserv.exe?, calls the MapServer CGI program. If you invoke it as is you will get this familiar message:

No query information to decode. QUERY_STRING is set, but empty.

The next three parts are what make up the query string. The query string contains the CGI parameters (variables and their values), with each parameter separated by an ampersand (&). So, looking at the query string, the first parameter "map" has a value "/ms4w/apps/tutorial/map/example1-1.map"--this tells the MapServer CGI program (mapserv or mapserv.exe) what mapfile to process/parse. The next parameter "layer=states", tells mapserv.exe to "turn on" the states layer--recall that we named our layer object "states". The last parameter, "mode=map", tells mapserv.exe what to do with the output from the mapfile. In this case it tells mapserv.exe to dump the image directly to the web browser (the client), without first creating a temporary image on the server. The MapServer "mode" CGI variable takes values other than "map". For example if you use "mode=browse", MapServer will dump the image to a temporary directory on the server. The browse mode will not work now but we'll come back to it again later.


This is what the mapfile looks like (Example1-1.map):


The mapfile is MapServer's basic configuration mechanism. It is made up of "objects" and each object can have keywords or other objects. It has a hierarchical structure such that some objects fall under other objects... on top of this hierarchy is the MAP object, all other objects belong to it. This example shows a very straightforward heirarchy of objects. As you go through each example, the complexity of these hierarchical trees will increase.

A few quick notes about mapfiles: we define each object in the mapfile with the object name and we close it with "END" and we precede comments with a pound (#) sign.

Let's break "example1-1.map" down by objects. Its structure looks like this:

      MAP
       |-LAYER
         |-CLASS
           |-STYLE
          

Let's look at the keywords (parameters) within the MAP object:

MAP
Every mapfile starts with the MAP object--the entire mapfile is the MAP object.

IMAGETYPE
The keyword IMAGETYPE is used to define which image format the MapServer CGI program should use for output. In this case we are using indexed color PNG (similar to GIF). This could be GIF, if we compiled the GD library with GIF support, WBMP, or JPEG. We can also specify other output options (PDF, SWF, GeoTIFF) provided that we compiled support for them and specify them with the OUTPUTFORMAT object. The OUTPUTFORMAT goes beyond the scope of this tutorial but you can find out more about by reading through documentations in the MapServer web site.

EXTENT
This parameter specifies the output extent of our map--the bounding box of our initial map. The EXTENT values are given in this format: <Lower Left X> <Lower Left Y> <Upper Right X> <Upper Right Y>, with spaces separating each value. This needs to be in the same units as the data or, if specifying a different output projection, in the same units as the output projection.

In this example our data is in geographic projection so the units are in decimal degrees. You can use the utility "ogrinfo", which is part of the GDAL/OGR library package, to get the extent of a particular shapefile (or other supported vector formats). Here is the command I used to get the extent for this example:

ogrinfo -al -so states_ugl.shp
This returned the following output:
INFO: Open of `states_ugl.shp'
      using driver `ESRI Shapefile' successful.

Layer name: states_ugl
Metadata:
  DBF_DATE_LAST_UPDATE=2002-03-07
Geometry: Polygon
Feature Count: 204
Extent: (-97.238976, 41.619778) - (-82.122902, 49.385620)
Layer SRS WKT:
(unknown)
AREA: Real (12.3)
PERIMETER: Real (12.3)
STATESP020: Integer64 (11.0)
STATE: String (20.0)
STATE_FIPS: String (2.0)
CLASS: String (5.0)
You can also use QGIS or other desktop software to get the extent values.
Feel free to change the values of EXTENT to get a better understanding of how it changes your map.

SIZE
This is the size of the image (the map) that MapServer will generate, in pixels. So our map is 400 pixels wide by 300 pixels high. Again, change this to your heart's content and see how it affects your map.

SHAPEPATH
This is the path to your data layers. You can provide absolute paths (i.e. "/ms4w/apps/tutorial/data" or "C:/ms4w/apps/tutorial/data") or paths relative to your mapfile's location (in this example, you'd use "../data"). This path doesn't have to be web accessible, and probably shouldn't be unless you want anyone to download your raw data. It has nothing directly to do with the web so don't even think of URLs here--just make sure that the user running the web server (usually "nobody" or "apache" in the *nix world) can READ the data in the SHAPEPATH.

IMAGECOLOR
This is the background color of your map. The values are RGB values so 255 Red, 255 Green, and 255B which results in a white background. Go ahead and play with this values.


Now let's look at the LAYER object parameters:

LAYER
Marks the beginning of a LAYER within the MAP object. You can specify as many layers as you need (in MapServer versions < 5, there was a limit that could be changed by editing the map.h header file and recompiling MapServer; there is no longer such limit).

NAME
This is the layer identifier. MapServer uses this name to toggle the layer on and off. It won't work in this example as we have the layer STATUS set to default. We will get back to this in later examples.

DATA
The name of the data (shapefile in this case). Please read the MapServer Vector Data Guide to learn more about how to access vector data in MapServer.

MapServer supports vector data formats other than ESRI's shapefile through the use of OGR library (part of the GDAL software package). Please visit the GDAL project web site at https://gdal.org/ and read https://gdal.org/drivers/vector/ to learn more about the various OGR supported formats.

TYPE
What type of data is it? If it's a vector data, you can specify whether it is a POLYGON, LINE (you use LINE even if your data is technically a POLYLINE), or a POINT. You can also specify RASTER or ANNOTATION data. Here we want to display POLYGON.

STATUS
Layers are turned on or off based on their STATUS. DEFAULT is always on. ON or OFF works when the LAYER name is passed as part of the query string.


Let's look at the CLASS object parameters:

CLASS
Marks the beginning of a CLASS object within the LAYER object. You can specify as many classes within a layer as you need (in MapServer versions < 5 there was a limit that could be changed by editing the map.h header file and recompiling MapServer; there is no longer such limit).

NAME
The descriptive identifier for this CLASS. LAYER objects can have multiple classes, just like MAP objects can have multiple layers. CLASS names are used by MapServer as labels for the legend so make sure to use an appropriate descriptive name when naming classes. We will talk about legends later in this tutorial.


And finally, let's look at the STYLE object parameters:

STYLE
Marks the beginning of the STYLE object. You can define multiple styles within a class--this is useful when you want to overlay a style over another.

COLOR
This is the fill color of the polygon. In case the TYPE is LINE, this is the line color. The values are in RGB format.

OUTLINECOLOR
This is the outline color of the polygons. The values are in RGB format. MapServer doesn't draw polygon outlines by default, so if you want to see polygon boundaries, you will want to define an OUTLINECOLOR.


This ends the first example in this tutorial. You are encouraged to change the values of the keywords in the mapfile. It will help you understand what these keywords do.


Back to Section 1 | Back to the Sections Page | Proceed to Example 1.2