Example 1.4: Labeling the Map
We can also add labels to our map...
MapServer has a very flexible labeling engine. It
supports native bitmap as well as truetype fonts. Font scaling is
supported with truetype. The labeling angles and placements can be
customized... If you take the time to learn the many parameters
involved in creating good labels, you will be rewarded with
informative and aesthetically pleasing maps.
This is what the map file looks like (Example1-4.map):
The map file structure, by objects, looks like this:
MAP
(states_poly) LAYER----------|---------LAYER (states_line)
(land) CLASS-----|-CLASS (water) |-CLASS
STYLE-|-LABEL |-STYLE |-STYLE
Here we introduce a few more parameters along with the LABEL
object:
FONTSET
Here we specify the full path to our truetype fonts list (or font
set) file. This file lists each of the available fonts. See the file
itself and the
mapfile reference
for more info. FONTSET is a parameter of the MAP object.
LABELITEM
This specifies which data attribute to use for labeling, in this
case "STATE". LABELITEM is a parameter of the LAYER
object.
LABEL
Marks the beginning of the LABEL object. The label object can be
used under other objects (i.e. the SCALEBAR object).
COLOR
Within the LABEL object, COLOR specifies the color of the label
text.
SHADOWCOLOR
This specifies the shadow color of the label text.
SHADOWSIZE
Specifies the shadow size. The value corresponds to the X and the Y
shifts in pixels. So, "2 2" means two pixels wide by two
pixels high.
TYPE
Within the LABEL object, TYPE specifies what type of font to use. We
have the choice of TRUETYPE or BITMAP (the built-in fonts). We
choose TRUETYPE.
FONT
If you specify TYPE as TRUETYPE, you need to specify what font to
use. The value here is the "alias" in the font list file.
SIZE
If using truetype fonts, the value is size in pixels. If bitmap, you
can say something like "small" or "large".
ANTIALIAS
This turns truetype antialiasing on or off. Remember the value isn't
on or off but TRUE or FALSE.
POSITION
Where to position the label text in relation to the label points.
The value is a combination of vertical and horizontal positions. You
have the following choices for vertical alignment: C for center, U
for upper, and L for lower. For horizontal alignment you have the
following choices: C for center, L for left, and R for right. So, to
align the label text to the center of label ID you'd use the value
"CC" (center-center). Or if you'd like it to be on the
lower left of the ID, you'd use LL. Another way is to let MapServer
decide the best position for your labels. For this you would use
the value "AUTO".
PARTIALS
Tells MapServer whether to generate incomplete label texts or not.
The default here is not to generate fragments of a label text. The
value is either TRUE or FALSE.
MINDISTANCE
This is the minimum distance in pixels between duplicate labels. See
what happens if you increase or decrease this value.
BUFFER
The padding (in pixels) for each label. This is used to enhance
readability. A BUFFER of 4 pixels mean that no label will be drawn
within four pixels of each other. Again, change to see how it works.
You can also create labels separate from a POLYGON layer. You do
this with the ANNOTATION data type. Have a look at the next
example's map file to see how you'd implement this kind of
labeling. You will notice that the CLASS object within the
"label" layer has a COLOR parameter value of
"-1 -1 -1". The negative number tells MapServer to give
this CLASS a transparent color (the label IDs don't show up). Once
again, play with the values to understand how it affects the map.
Back to Example 1.3
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